Take a shot of Pacific B-12!
Active ingredients... a solid and talented audio team, each with over 16 years of industry experience. We'll give your game audio a boost in all aspects of production from audio supervision, original music, custom sound design, to solid casting and voice direction. With a healthy track record of AAA game titles and mainstream feature films, we pride ourselves on creating a rich and compelling soundscape for your games, right on schedule.
What We've Done...
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Sunset Overdrive
photos/Sunset.jpgMicrosoft (Insomniac Games) 2014
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Dead Space 3
photos/DS3.jpgElectronic Arts (Visceral) 2013
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Assassin's Creed Revelations
photos/ACR.jpgUbisoft (Montreal/Annecy) 2011
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Command and Conquer 4: Tiberian Twilight
photos/CnC4.jpgElectronic Arts (Los Angeles) 2010
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Red Alert 3: Uprising
photos/Uprising.jpgElectronic Arts (Los Angeles) 2009
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Red Alert 3
photos/RA3.jpgElectronic Arts (Los Angeles) 2008
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Burnout Paradise
photos/Paradise.jpgCriterion Games (UK) 2008
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Command and Conquer 3: Kane's Wrath
photos/KanesWrath.jpgElectronic Arts (Los Angeles) 2008
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Command and Conquer 3: Tiberium Wars
photos/CnC3.jpgElectronic Arts (Los Angeles) 2007
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The Rise of the Witch King
photos/ROTWK.jpgElectronic Arts (Los Angeles) 2007
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Battle for Middle Earth II
photos/BFME2.jpgElectronic Arts (Los Angeles) 2006
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Burnout Revenge 360
photos/BurnoutRevenge.jpgCriterion Games (UK) 2006
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Harry Potter and the Goblet of Fire
photos/GoF.jpgElectronic Arts (UK) 2005
We can take your project from start to finish integrating smoothly into your company culture, tools and practices, assessing your sonic needs, and producing an end result that is unique, cool and beautifully crafted. Music, as the heart-beat of your game's emotional expression can be composed, orchestrated, and recorded with live orchestral musicians. Dynamic and intriguing sound design can be tailored with great detail according to what is needed. Through good character development, strong casting, and expert voice direction, the true personality of your game can be fully expressed.
The secret of good game sound is to train ourselves to stop thinking in terms of 'the sounds' for the game, but rather 'the sound' for the game. Everything we we do... Design, technology, working practices, should be geared into enabling audio crafts-people to create and refine 'the sound' of each moment of the game <Pacific B12>